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Gemcraft chapter 0 best skills
Gemcraft chapter 0 best skills













gemcraft chapter 0 best skills

Max damage: 2.4 * rand() + 1.58x (first summand isn't multiplier, just raw damage) Simpified version of the 1st point for upgrading the gem: Min damage: 1.2 * rand() + 1.54x (first summand isn't multiplier, just raw damage) Well then there are three sets of mix proportions, each characteristic is mixing separately (A is for largest, B is for smallest corresponding special power):Ĭombining two gems of the same grade Min damage: 1.2 * rand() + 0.83A + 0.71BĬombining grade N gem and grade N - 1 gem Min damage: 0.9 * rand() + 0.82A + 0.7B

gemcraft chapter 0 best skills

So, there are three kinds of gem combining:Ĭombining grade N gem and grade N - 1 gem My goal is to make this magic more clear. There are some mix proportions for their specials, damage, firing rate and range and it's the most mystic part of gem combining. In addition to previous point, combining two gems we won't get sum of theirs stats multiplied by components number modifier. The more components there is in our resulting gem, the smaller special powers of the components are.

gemcraft chapter 0 best skills

GEMCRAFT CHAPTER 0 BEST SKILLS UPGRADE

Gem upgrading = combining two gems with the same grade as the gem we want to upgrade Poolbound and bloodbound bonuses are additive, not multiplicative, so x100 poolbound and x1000 bloodbound will give just x1100, not x100000 There are few basic combining principles every Gemcraft SC player should know: I believe it should be useful, at least if you are eager to beat endurance, because it will help you to calculate approximate gem stats without spending quintillions of mana and to control your mana more wisely. In this post I want to introduce you Gemcraft SC combining mechanics. First of all, sorry for my poor English, I'm not a native speaker.















Gemcraft chapter 0 best skills